I’ve got this idea. Let’s take the world’s most famous fascist and make a musical about him! No, wait, somebody already did that. Well, then, how about a restaurant?
Blatantly stolen from Susanity.
I’ve got this idea. Let’s take the world’s most famous fascist and make a musical about him! No, wait, somebody already did that. Well, then, how about a restaurant?
Blatantly stolen from Susanity.
I haven’t done any linkage in awhile. This is some photoshoppery courtesy of the goons at Something Awful. These guys take normal images and then edit them with a computer to make some pretty funny stuff. Most of the site is laden with profanity and such, for those of you who are easily offended, but by comparison this series is pretty tame. Well, most of them.
The theme for this series is “Increased Difficulty”.
A rather amusing take on the Fermi paradox:
http://www.seedmagazine.com/news/2006/05/why_we_havent_met_any_aliens.php?page=1
Ars Technica wrote up a fantastic article about the history of “Digital Rights Management”. DRM is basically a form of encryption that media companies use to try to prevent people from making copies of movies or music. It sounds great in principle, until you realize it prevents you from burning that song you bought on iTunes to CD and playing it in your car, or making a backup copy of a movie you bought in a store to bring with you to watch in Japan. Some DRM only allows you to play the media on certain brands of music player, for no real reason. Add to that the fact that it doesn’t– and can’t– prevent a group of professionals in Russia from breaking the code in a matter of minutes and distributing the media illegally. In short, DRM does nothing to prevent illegal distribution of copyrighted materials, and does a lot to hinder your legitimate use of purchased material.
Here’s the article, which gives a short but detailed history of some of the more widespread forms of DRM, and how they were broken.
Here’s a tech demo of a touchscreen. Users can manipulate the interface with several fingers. Almost all touchscreens and all interfaces today are limited to a single pointer, a single input at once.
It reminds me of the interface in Minority Report, of course, but it also reminds me of a game I saw in an arcade here. You have to collect cards in order to play the game. When you start, you place these cards on a battlefield. They represent your troop formations; you rotate them and move them around to organize your forces in order to take a goal. When I saw a few people playing the game, they used both hands to move their troops around. Much more efficient than using a single mouse pointer and trying to drag troops, and then rotate them.
It’s interesting; while a lot of companies talk about revolutions in user interfaces, we haven’t had a real revolution since the first GUIs came out. Most of the enhancements have been cosmetic, with a few minor functionality improvements along the way. We still use a menu bar and buttons in the corner to close our rectangular interface spaces (or “windows” if you will), and a single pointer, just as we did 20 years ago. But a touchscreen where you can use your whole hand, or both hands to interact– I can see this going several possible directions. While wielding two mice and trying to coordinate button clicks would be cumbersome, moving your fingers around on the surface your data is on is very intuitive. Here’s the way I’d see something like this working out. Hit a single button to lock or unlock the windows. When they’re locked, you can interact with them in a normal fashion, like scrolling within a window, clicking buttons, entering text, whatever. When they’re unlocked, you can move, rotate, resize. Move with one finger, flick them around like cards on a desk. Rotate and resize with several fingers. Flip them over by taking two fingers apart and moving them together, just like flipping over a card. Make some restrictions on bubble size so that it’s never impossible to accidentally make them too small to manipulate. It would be fun to play around with.
Such a new interface needs to come with some sandbox software too. Just as Solitaire and Minesweeper gave people a handle on how to use a mouse, maybe introduce a card game, where you can flick cards around and watch them, along with that lava-lamp app and some other demo stuff.
According to the National Safety Council’s 2002 statistics, your odds of dying from being struck by lightning at some point in your life is 1 in 56,439. Hehe. Man, I love abusing statistics.
The European Space Agency has just developed a new type of low-impulse thruster. The promo photo is kinda cool so I thought I’d share it with you:
![]()
from http://www.esa.int/esaCP/SEM6HSVLWFE_index_0.html
The name evokes quotes like, “Dear God no, the helicon reactor is about to go critical!” Plus you gotta admit, finally we made an engine that looks like the futurasmic ones from sci fi flicks. WHOOSH. Even though there is no sound in space.